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- KERBAL SPACE PROGRAM 2 PAX WEST MOD
- KERBAL SPACE PROGRAM 2 PAX WEST FULL
- KERBAL SPACE PROGRAM 2 PAX WEST PC
Granted, that said the ability to mod in anything will hopefully keep that at bay Ok until someone reminded me that the Strauss Zelnick is on record for repeatedly claiming that a online only game does not have DRM in it at all because its just a feature that enables live services, I had to agree this sounded good. Thanks again to He posted it in my other PAX west thread, but I felt this deserved its own thread since it's important. To quote: "Every explosion should be a special snowflake." I KNOW RIGHT
KERBAL SPACE PROGRAM 2 PAX WEST FULL
Ooh, addendum- explosions will be different in space or in atmo, whether tanks are full or empty.
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They got this.Īlso: SO MANY THANKS to for putting this together. We were on the same page with all questions and concerns (and our group had a lot). Felt a bit like Elite, was pretty cool.īottom line- Going in I was afraid that like so many sequels it would be "streamlined" by stripping away elements. They're much more animated and expressive, and have emotes you can use as well. Kerbals experience force! You can see it in their portraits and cockpit view. Much higher part counts are going to be available but they can't give numbers at this stage of development. They know the problems with KSP1 console. Console players, you are a priority and you'll get love. Consoles need additional attention to make them feel native and not like a port, but that is important to them.
KERBAL SPACE PROGRAM 2 PAX WEST PC
PC optimization comes first in development. Orbital Colonies are great places to build interstellar rockets and move past the Kerbol system. Bottom line is you can't fast forward to grow population.Ĭolonies are meant to be springboards for deeper exploration. Colonists also - ahem - multiply when you accomplish something and give them a reason to celebrate. Colonies are built, not grown, and will need resources supplied in order to build Colony buildings and any rockets/vehicles you build at them.Ĭolony population does not grow over time. Useful.Ĭolonies: You can build anywhere you can land. The new Maneuever element on the HUD is a 3D representation of your ships orientation in regards to prograde, normal, etc. Tutorials are fully guided and even animated, sort of in a Hitchhiker's Guide style. The UI and new user experience is totally redone. On ease of access: Relax, this is still Kerbal, it hasn't been dumbed down at all. At least possible with modding, we didn't see any official systems other than kerbin, but the potential was demoed. The VAB is overall much much larger.īinary. Yay QOL! There is also blueprint style build mode that makes placing and aligning parts easier. You can now create rockets in individual sections and piece them together. How many new systems: "Multiple." Sorry guys, I tried Overall design philosophy behind terrain: "No two landing sites should feel the same." Also - moonlight shadows.
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The game engine now allows for axial tilts. Other planets have had facelifts to give additional geographic history. The engine shown at the beginning around the mun is metallic hydrogen and a bridge tech between the KSP1 and KSP2 technologies. Note on the trailer: Everything in that trailer is an in game asset. The plan is to stick to KSP1's content release style. There is no plan to introduce premium currencies, loot boxes, other "freemium" sort of stuff. Way fewer bottlenecks, much more optimized is the idea. Multithreading has been addressed but I won't get into it because people define it differently. The entire simulation core has been rewritten. Can't comment on DRM for multi-player - still working on how account auth flows will work. PQS+ has a ton of hooks for custom tools. Tools are being developed right now using Lua but the language isn't necessarily final. Modding: A major priority of development. Allow a margin of interpretation error just in case. #kerbalspaceprogram2 #ksp2 INFO DUMP! Just got out of a meeting with 8 other content creators at Star Theory.
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